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	<title>Bwana.org &#187; discussion</title>
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<link rel="http://api.friendfeed.com/2008/03#sup" xmlns="http://www.w3.org/2005/Atom" type="application/json" href="http://friendfeed.com/api/public-sup.json#3ffaf93dae"/>		<item>
		<title>DC Universe Online: Will It Last?</title>
		<link>http://www.bwana.org/2011/01/29/dc-universe-online-will-it-last/</link>
		<comments>http://www.bwana.org/2011/01/29/dc-universe-online-will-it-last/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 22:33:53 +0000</pubDate>
		<dc:creator>Bwana</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[dc universe online]]></category>
		<category><![CDATA[dcuo]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[review]]></category>
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		<guid isPermaLink="false">http://www.bwana.org/?p=1508</guid>
		<description><![CDATA[I give my thoughts on DC Universe Online mainly from a PC perspective.
No related posts.]]></description>
			<content:encoded><![CDATA[<div align="right" style="float: right; padding: 10px 0px 5px 5px;"><a name="fb_share" type="button_count" share_url="http://www.bwana.org/2011/01/29/dc-universe-online-will-it-last/"></a></div><p>Some of you may not know, but I love comic books.  I grew up reading Marvel in my early years and gradually moved towards DC Comics in my adult life.  So I was definitely excited to see that DC was releasing a MMORPG (Massively Multiplayer Online Role Playing Game) called DC Universe Online.</p>
<p><span id="more-1508"></span></p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="500" height="311" src="http://www.youtube.com/embed/H7Nf-m6WGl4" frameborder="0" allowFullScreen></iframe></p>
<p>It first caught my attention by the brilliant cinematic trailer.  I literally got goosebumps watching this because it was so well done.  Many people who watched this, really wanted this to be made into a movie.  It&#8217;s just that good.</p>
<p>The trailer is very important to understanding the story of the game.  SPOILER ALERT!  Lex Luthor has traveled back in time to save humanity from the clutches of Brainiac.  He has released Braniac&#8217;s &#8220;exobyte&#8221; technology to give ordinary people super powers to fight against Brainiac.  As a character in the game, you have been captured by Brainiac since the exobytes granted you powers and you manage to escape his harvester ship to join the heroes or the villains.</p>
<p><img src="/images/dcuologo.png" hspace="2" vspace="2" align="left" style="padding: 5px;">Now on to the gameplay elements.  This game is not World of Warcraft.  Let me repeat, this game is not World of Warcraft.  With that said, DC Universe Online (DCUO) plays like an action game with real-time attacks, blocks, and special abilities.  This sub-genre of MMORPGs has been deemed &#8220;Action MMO&#8221; by the industry, and has been very popular in the Korean market.  Most notably, Vindictus, is the latest of the genre which has been popular in the west as well.  </p>
<h2>Controls</h2>
<p>DCUO is available on both the PC and PS3 platforms.  If you think about this situation, you can&#8217;t help but come to the conclusion that the control scheme is going to stink on one of these platforms.  It&#8217;s a valid assumption, because games like Final Fantasy XIV completely dropped the ball in bringing a smooth control scheme to the PC platform.  For more information on that, check out <a href="http://www.youtube.com/watch?v=f_tFUHtaMeI">my first impressions</a> of that disaster.</p>
<p><img src="/images/dcuo_controls.png" hspace="2" vspace="2" style="padding: 5px;">I&#8217;ve been playing on the PC platform and immediately noticed a unique control scheme for a PC MMO.  The mouse has no cursor.    The mouse is used for combinations and camera movement, while the keyboard is used for ability shortcuts and character movement.  For example, if you wish to conduct a superhero combo, you would click the left mouse button once or twice and then, hold down the right mouse button.  It took me 5-10 minutes to get used to this control scheme during the game&#8217;s tutorial phase.  All in all, I was happy with it and got used to it rather quickly.  If you&#8217;ve played action RPGs such as Torchlight/Diablo, you should be used to the large amount of mouse clicking to engage enemies.</p>
<p><span style="color: blue; font-weight:bold;">Rating: 8/10</span></p>
<h2>Social Features</h2>
<p>DCUO has basic features such as leagues (essentially guilds), groups and general chat.  I&#8217;ve found that these features lack considerably.  For one, the group and guild chat stops working for unknown reasons and no one knows why.  The interface for chat on PC is terrible and has horrible response time.  I find it to be the most frustrating part of grouping up with people.  The player search controls are quite confusing at first.  For example, to add a player as a friend requires you find a hidden option in a drop down.  Little things like this make it counter-intuitive and can drive you nuts if you let it.</p>
<p><img src="/images/dcuo_social.png" hspace="2" vspace="2" style="padding: 5px;"></p>
<p>This is easily my number 1 gripe with DCUO</p>
<p><span style="color: blue; font-weight:bold;">Rating: 4/10</span></p>
<h2>Questing/Leveling</h2>
<p>DCUO employs a mentor system, where your character is introduced to superhero&#8217;ism by one of 6 heroes/villains:  Superman, Batman, Wonder Woman, The Joker, Lex Luthor, Circe.  These mentors guide you through initial character development and direct you to various assignments in the cities.   Depending on which mentor you choose, your character will begin in either Metropolis or Gotham.  As you level up, you venture out into the alternate city which will include instances that the game calls &#8220;Alerts&#8221;.  </p>
<p><img src="/images/dcuo_quest.png" hspace="2" vspace="2" style="padding: 5px;"></p>
<p>The questing operates at a good pace for both novice MMO players and experienced ones.  I found myself able to level quite easily and found no issue with this part of the game.</p>
<p><span style="color: blue; font-weight:bold;">Rating: 9/10</span></p>
<h2>PVP</h2>
<p>If you&#8217;re interested in Player Vs. Player (PVP), DC Universe Online doesn&#8217;t disappoint.  The &#8220;open-world&#8221; PVP can be a bit intimidating for those who wish to just level their character and interact with the storyline.  What does &#8220;open-world&#8221; mean?  It means that players can attack opposing forces anywhere in the world.  It adds a suspenseful, yet dynamic element to a seemingly boring quest grind.  Say you&#8217;re killing 20 of the Joker&#8217;s henchmen, and you&#8217;ve got one more left.  All of a sudden, five villains fly in from out of the sky and ambush you.  Even if you try to go back and kill that last henchman, those villains will there waiting on you.  It&#8217;s quite fun.</p>
<p><img src="/images/dcuo_pvp.png" hspace="2" vspace="2" style="padding: 5px;"></p>
<p>There are also PVP dedicated areas, or instances, for you to enjoy.  They range from 2v2 all the way up to 5v5 matches with various objectives.  The Legends PVP mode allows you to even play as characters such as Batman, Robin, Harley Quinn, The Joker, and Nightwing.  There&#8217;s also various rewards and gear you can earn with your wins in these instances.  You&#8217;ll find some of the more attractive armor can be obtained through PVP.  Overall, I believe it is a success and couldn&#8217;t find anything wrong with it.</p>
<p><span style="color: blue; font-weight:bold;">Rating: 10/10</span></p>
<h2>Lore</h2>
<p>I was happy to see that the DCUO lore was consistent with fairly recent developments from the comic books.  Before the game was even released, I knew they wouldn&#8217;t have a problem bringing DC content in the game.  </p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="500" height="311" src="http://www.youtube.com/embed/axv0EYK0hv4?rel=0" frameborder="0" allowFullScreen></iframe></p>
<p>There&#8217;s a wealth of lore that has been around since the birth of DC Comics in 1934, and a lot of that is present in the game.  For example, we see the classic clashes between Batman and Joker, Superman and Lex Luthor, Wonder Woman and Giganta, Green Lantern and Sinestro.</p>
<p>One area of the lore that I have to speak against, is the performance of voice actors to play the parts.  I was happy to see that DCUO nabbed most of the voice actors from the popular Justice League and Batman series of cartoons (including Mark Hamill as the Joker!), but some of the voice actors are just plain terrible.  The immersion of the game suffers due to this incredibly bad voice acting.  You can tell it was rushed and that voice actors were not at their best.  It is quite disappointing.</p>
<p><span style="color: blue; font-weight:bold;">Rating: 6/10</span></p>
<h2>Endgame?</h2>
<p>In the time that I have played DCUO, I was unable to participate in the majority of the endgame, so I will not comment nor rate it.  I did however, reach level 30 and completed the final quest which opened up the raids.  I was quite shocked by what I saw.</p>
<p>Batman <em>thanked</em> me and invited me back to the bat cave.</p>
<p>This is quite unheard of in DC lore and is reserved for no one.  Even if Superman entered the bat cave, Batman would reach for his Kryptonite to get him out of there.  I couldn&#8217;t believe they made him such a softy.   I&#8217;ll try not to hold it against DCUO.</p>
<h2>Conclusion</h2>
<p>Overall, I think the game has a lot of potential in an already crowded 2011 MMO lineup.  It&#8217;s a refreshing take on the level grind with a much more interactive controls scheme, decent lore, and virtually unlimited content to expand with.  SoE has promised that a majority of this new content will not cost us money.  Given that there are rumors of Green Lantern powers in the works, I&#8217;m pretty excited for the game.  I recommend this MMO to you PC owners out there to try.  Even if you don&#8217;t play beyond the first 30 days, you&#8217;ll get $50 worth of fun out of the game.</p>
<p>Now will it last?  This is a hard question to answer with a high level of certainty, but I&#8217;ll do my best to guess.  I think the game will be solid for at least another 6 months.  I believe there&#8217;s enough in the game and to come for it to be one of my top MMO picks of 2011.  Beyond those 6 months will be totally up to SoE which doesn&#8217;t have a very good track record with keeping MMORPGs up to date and interesting.</p>
<h2>Final Ratings</h2>
<p>Controls: 8/10<br />
Social Features: 4/10<br />
Questing/Leveling: 9/10<br />
PVP: 10/10<br />
Lore: 6/10</p>
<p><span style="color: red; font-weight:bold;">Overall: 7.4/10</span></p>
<p>No related posts.</p>]]></content:encoded>
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		<title>7 Ways to Utilize FriendFeed Rooms</title>
		<link>http://www.bwana.org/2008/05/23/7-ways-to-utilize-friendfeed-rooms/</link>
		<comments>http://www.bwana.org/2008/05/23/7-ways-to-utilize-friendfeed-rooms/#comments</comments>
		<pubDate>Fri, 23 May 2008 17:53:08 +0000</pubDate>
		<dc:creator>Bwana</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[friendfeed]]></category>
		<category><![CDATA[howto]]></category>

		<guid isPermaLink="false">http://www.bwana.org/?p=564</guid>
		<description><![CDATA[Yesterday, FriendFeed launched a new feature called FriendFeed Rooms. Rooms allow you to create your own public or private area where you can post the same types of messages you can to FriendFeed directly. FriendFeed also introduced a &#8220;Reshare&#8221; feature which allows you to re-broadcast an existing post to your feed or to a specific [...]
Related posts:<ul>
<li><a href='http://www.bwana.org/2008/06/05/a-call-to-use-friendfeed-rooms-for-wwdc-keynote/' rel='bookmark' title='A Call to Use FriendFeed Rooms for WWDC Keynote'>A Call to Use FriendFeed Rooms for WWDC Keynote</a></li>
<li><a href='http://www.bwana.org/2008/10/16/7-ways-to-harness-the-power-of-real-time-friendfeed/' rel='bookmark' title='7 Ways To Harness The Power Of Real-time FriendFeed'>7 Ways To Harness The Power Of Real-time FriendFeed</a></li>
<li><a href='http://www.bwana.org/2008/05/28/4-ways-to-enhance-your-blog-with-friendfeed/' rel='bookmark' title='4 Ways to Enhance Your Blog With FriendFeed'>4 Ways to Enhance Your Blog With FriendFeed</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<div align="right" style="float: right; padding: 10px 0px 5px 5px;"><a name="fb_share" type="button_count" share_url="http://www.bwana.org/2008/05/23/7-ways-to-utilize-friendfeed-rooms/"></a></div><p><a href="http://www.friendfeed.com"><img src="http://www.bwana.org/images/logo-b.png" border="0" hspace="5"  vspace="5" align="left" style="padding: 5px;"/></a>Yesterday, <a href="http://www.friendfeed.com">FriendFeed</a> launched a new feature called <a href="http://blog.friendfeed.com/2008/05/get-room.html">FriendFeed Rooms</a>.  Rooms allow you to create your own public or private area where you can post the same types of messages you can to FriendFeed directly.  FriendFeed also introduced a <a href="http://www.google.com/search?q=friendfeed+reshare&#038;ie=utf-8&#038;oe=utf-8&#038;aq=t&#038;rls=org.mozilla:en-US:official&#038;client=firefox-a">&#8220;Reshare&#8221;</a> feature which allows you to re-broadcast an existing post to your feed or to a specific room.  </p>
<p>So what makes this so special?   <a href="http://www.jaiku.com">Jaiku</a> offered <a href="http://jaiku.com/channel">channels</a> a while ago and it didn&#8217;t work out to well, so why will FriendFeed Rooms make any difference?  No one is exactly sure yet, but here are 7 ways you can possibly utilize them for your purposes:</p>
<ol>
<li><strong>Use rooms to reduce FriendFeed noise</strong>.  If you do not want to utilize the existing tools for reducing noise (discovery + hide + filters),  you can setup FriendFeed not to follow any particular person, but you can join a specific topic based room.  This requires little effort and allows the user  to get good content fed to them quickly.  (This depends on the quality of the content of the room of course)
</li>
<li><strong>Use rooms as a discussion forum</strong>.  The layout of FriendFeed is similar to that of discussion forums but lacking in many of the advanced features.  But in essence, you have a topic, and comments about a certain topic, giving one a very basic forum.  Rooms allow for these forums to be centered around a specific topic, and also make them public or private.</li>
<li><strong>Use rooms for live blogging</strong>.  Someone on FriendFeed suggested this and I thought it was brilliant.  You can create a FriendFeed room for live blogging events such as an Apple Keynote, post updates, and have users comment on each update. </li>
<li><strong>Use rooms for link aggregation</strong>.  This is a direct result of FriendFeed&#8217;s &#8220;Reshare&#8221; feature.  You could create a FriendFeed room dedicated for links found on the web surrounding a topic.  Think of this as a del.icio.us but with discussion.  Yes, I know this functionality is available in other places, but a FriendFeed Room could be used for it as well.</li>
<li><strong>Use rooms for photography tutorials</strong>.  Credit <a href="http://thomashawk.com/">Thomas Hawk</a> for this idea.  If you combine the Flickr integration with discussions, it makes for a powerful means of providing tips surrounding equipment and techniques.  Flickr provides this within their groups, but the strength of FriendFeed lies with discussions and I believe the combination creates something powerful.  There are already rooms for <a href="http://friendfeed.com/rooms/dslr">DSLR</a>, <a href="http://friendfeed.com/rooms/flickr-central">Flickr Central</a>, and <a href="http://friendfeed.com/rooms/photowalking">Photowalking</a>.</li>
<li><strong>Use rooms to plan events</strong>.  If you wish to brainstorm ideas surrounding an event, each item can be a post within the room and members can discuss the pros and cons of each idea.  This is an easy way to allow your group of people to plan and organize. </li>
<li><strong>Use rooms for technical support</strong>.  This ties into the forum idea, but for small projects, a FriendFeed room could be a great way to track issues with software.  If your project is not big enough for Getsatisfaction or Bugzilla, a FriendFeed room could be a quick way to interact with your user base.  FriendFeed is using <a href="http://friendfeed.com/rooms/rooms-feedback">rooms for direct feedback</a> now.</li>
</ol>
<p>These are just some of the ways I gleaned from conversations on FriendFeed and from my own brain.  What are some ways you utilize FriendFeed rooms?  Are my methods wrong?  A waste of time?  Let me know.</p>
<p>Related posts:<ul>
<li><a href='http://www.bwana.org/2008/06/05/a-call-to-use-friendfeed-rooms-for-wwdc-keynote/' rel='bookmark' title='A Call to Use FriendFeed Rooms for WWDC Keynote'>A Call to Use FriendFeed Rooms for WWDC Keynote</a></li>
<li><a href='http://www.bwana.org/2008/10/16/7-ways-to-harness-the-power-of-real-time-friendfeed/' rel='bookmark' title='7 Ways To Harness The Power Of Real-time FriendFeed'>7 Ways To Harness The Power Of Real-time FriendFeed</a></li>
<li><a href='http://www.bwana.org/2008/05/28/4-ways-to-enhance-your-blog-with-friendfeed/' rel='bookmark' title='4 Ways to Enhance Your Blog With FriendFeed'>4 Ways to Enhance Your Blog With FriendFeed</a></li>
</ul></p>]]></content:encoded>
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